![]() The one thing you can knock them for is being far harder to work with than the SNES audio chip, its why the floor for music on the Mega Drive is far worse, because the god awful GEMS soundfont is what a lot of American developers chose to use for simplicity. The Yamaha YM OPN range are absolutely legendary and used in multiple systems of the 80s and 90s along with arcades, to try and pretend they are bad because they can't do stock instrument samples is laughable, they're the pinnacle of a specific era and type of videogame music that can't be replicated. It's pure synth VS low fidelity samples, neither being to replicate the other so lord knows why people like to pretend that the Mega Drive is worse because songs designed for the SNES and then ported across don't sound as good when the exact same can be said the other way around.Ĭould this be done on a SNES? Of course it couldn't, so why does the SNES get a pass for not being able to do it?Īnd neither could this incredible synth track (the FM Towns uses the exact same YM2612 sound chip) If you are not a fan of these types of games there are better examples out there.And here we go with the "SNES sound chip is better because I like to compare Chrono Trigger to some licensed GEMS soundfont dreck" posts. If you have the light gun for the game and a TV that supports it the game is definitely worth it. If you played Lethal Enforcers in the arcades or are a fan of light gun games, there is something to see here. Sadly, I never got the light gun that came with this game so I never got to test it out with them. What I enjoyed about the game was its two player mode so my brother and I could play it like we did in the arcades and the fact that I could play the game from home on a console. Likewise the sound works for the game, but is far from perfect. Although using digital images for everything in the game gave it an unique feel, I never found it to be a reason for me to buy or play the game. Graphically this game was far from great even back when it was released. Overall a pretty basic game but again this is a port of an arcade game. You can use a credit to continue your game and once they run out the game is over. Upon getting hit or shooting a civilian you lose a life and these weapons and after losing five lives you lose the game. Scattered through the levels are weapons that can be used instead of your revolver. As the player you control the aiming recital and the reloading of your weapon, movement is handled by the game. Game play revolves around you shooting enemies and projectiles that appear on the screen while not shooting the hostages and police that show up. Going through the whole game does not take long any can be done in one sitting, but being this is a port of an arcade game, the short game length is understandable. There is also a training stage that lets you try out your shooting ability. The game is broken into 5 missions that vary in length and end with a boss at the end. And by stop I mean shooting every bad guy you see on screen. Lethal Enforcers is puts you in the role of a police officer that is sent to a variety of locations around the city to stop criminals. Not realizing at the time that they made a port of the game for the SNES, I picked up to see how the game holds up to its arcade counterpart. Fast forward a few years and I found Lethal Enforcers used for the Super Nintendo system. ![]() One game I remember trying was Lethal Enforcer and while it wasn't the best game in the genre, I still had fun with it. When I did I would usually go for light gun games since it was something different and very few console games I owned where like them. Growing up I didn't get a chance to go to many arcades. REVIEW NOTE: This was reviewed without using the light gun.
0 Comments
Leave a Reply. |